Human

Tier: Driven

Size Range: M Proficiencies: N/A

Traits: Survivor

See Also: Traits

Description
Upright, furless Driven, well adapted to flat, dry terrain and the namesake of the term “Humanoid”. They have an impressive plume of hair on their head. One of the less attuned species in the world, they rely on innovation and societies to thrive, and their capability in shifting depends largely on the individual. Naturally a bit of a blank canvas, many humans have morphed themselves or others to better suit environments, however this practice is frowned upon in many large cities and the changes are not passed on to offspring, unlike changes from the world itself. As they were originally born through the fall of a dead Fae, humans were one of the first species of driven to inhabit the world, and are therefore the ancestors of many other upright driven. As they spread to new environments, their bodies changed through many cataclysmic events, and eventually splintered into the self-sustaining species of Dyrell, Naathi and Lyrin, and – to a certain extent the swarm – among others.

Culture and Relations
Humans primarily live on the ground and above water. They inherit their sedentary tendencies from the Fae, and are known to build extensive housing that can last even more than their somewhat limited lives, possibly for generations. They are also known to expand somewhat uncontrollably given the need or chance to.

Humans are also well known for using their clawless hands and shifting to innovate with surprising tenacity, and have been responsible for the creation of many mechanical advancements, including the Mox.

They have two primary sexes, male and female, and both are needed in order to reproduce. Some cultures have modeled their society on this need, assigning roles and genders by these characteristics. Some cultures enforce strictly he/him and she/her pronouns by perceived sex, but many more allow for fluidity between them and the adoption of pronouns from other species along with the neutral they/them of the common language.

As the Player
Humans are well suited to player characters, and don’t require any changes to play, but you might consider allowing the addition of some extra trait(s) in exchange for some base stats, proficiencies, traits or simply as is, due to the natural adaptability of the species.

Augmenting
Humans are especially hard to augment, and doing so will have unpredictable results, creating a new species.

Diminishing
Diminished humans look incredibly fragile, having almost no muscle mass or colour in their skin, usually manifesting as a sickly grey. In addition to losing the survivor trait and the tier effects of being Primal, diminished humans also take -1 recovery.