Wild Shifting

Wild Shifting is a status that alters the effects of a creature's shifting.

Overview
Wild Shifting causes Shifting to become unpredictable, producing a randomly assigned effect instead of the desired effect. The effect of Wild Shifting will always take a check based off the initial shifting Attribute, rather than the attribute that would be required by the randomly assigned effect. For example, if a creature inflicted with Wild Shifting attempted to enhance a leap, they may instead set themselves on fire. The strength of that fire would be determined by that creature's +Body check, rather than any -Mind check as you might expect for the binding of fire.

Affliction
Wild Shifting may be inflicted by any desired source, obviously, but the fundamental cause is that a creature's tie to the void is filtered or distorted through something else. A common cause of this is certain music, where the music will distort a creature's ability to read the void, and instead the creature will only interact with the music's perception of the void. Certain illnesses will have a similar effect, but by directly affecting the creature's ability to read the void, as opposed to filtering it.

Wild Shifting Table
Below is a table that provides an effect for Wild Shifting based on the results from 2D6, using two distinguishable die to randomly determine its effect. This is merely a template, and other tables/methods/effects are of course allowed and encouraged. The effects below always have an effect on the area that was targeted, but this is not necessary for custom effects. In the event where the specific effect isn't specified below, such as "Pull something from the void into the area", the GM will decide the specific effect. However if the creature has performed that action before, a repeated effect will be more likely.

The effects below last for 1 turn unless otherwise specified. This may be altered as necessary.

It is advised to keep these secret from the creature involved.