Rounds

Rounds are a method used to break time into turn-based actions.

Overview
When a situation calls for more structure on who can perform what, such as a combat situation, time is divided into rounds of 4 seconds each, and a turn order is established by a +Mind check of every creature involved. If there is a tie for turn order, the creature with the highest mind goes first. If there is still a tie, the GM will decide who goes first, or prompt both creatures to roll again to decide. The Rounds last until the situation that caused them to begin is resolved.

Turns
See Also: Focus.

On a creature's turn, it may perform any action while no more than 3 seconds have passed during its turn, after which its turn will automatically end. If a creature attempts to perform any action that would surpass the 3 seconds of total action, it is considered to be currently performing that action until its next turn or the action is interrupted. Any creature that is in this state forfeits the ability to react until its next turn, but once its next turn begins an additional second is counted towards the action's time cost, provided that it is still underway.

Provided a creature is currently focused on something and it is not otherwise unable to, it can react during another creature's turn, but otherwise it must contain its actions to its own turn.