Lyrin

Tier: Driven

Size Range: M Proficiencies: Leap Enhancement

Traits: Clawed, Darkvision, Keen Hearing

See Also: Traits

Description
Humanoid Driven, well adapted for life amongst colossal trees or mountain ranges. They have considerable claws on both their hands and feet, and a natural proficiency in shift-assisted leaping, making traversal of vertical faces relatively easy. They have large ears atop their head that pick up sound quite effectively with directional precision, and wide eyes capable of seeing in the dark. Their bodies are covered in a short layer of fur that bears hereditary markings, however it’s usually only the longer hair atop their head, parts of their tail and the mane around their neck that reveals their Colour. Their faces somewhat resemble that of a fox, however with more muted features to fit their bipedal form and thus their sense of smell is not as fine.

Culture and Relations
While some lyrin will engage in wider society, they tend to prefer small communities of people, often forming mutual bonds with other species to provide help to each other where their natural abilities lack. While they can be a little distrusting upon first encounter, given enough time they form incredibly loyal bonds to those around them. They are usually quite comfortable with shifting, and will make use of it regularly in everyday life.

They have two primary sexes, male and female, and both are needed in order to reproduce. The range of sexual traits can vary wildly from lyrin to lyrin. While an extravagant mane might be a sign of a fertile male in one culture, in another it might show sexless strength and health. Due to this, it is quite uncommon for members from different colonies to mate, or possibly even interact. Monogamy is very common among lyrin, however extended relationships are rare, with most sexual encounters being for the purpose of birthing and rearing a child.

As the Player
Lyrin make excellent player characters as is and will provide a bit of mobility to an otherwise ground-based party without the complications of full air-travel characters. Stat/trait adjustments aren’t recommended, as they can be very easily shifted into a strange area of half-specialities very easily.

Augmenting
Lyrin will typically augment fairly predictably, however they will occasionally change species. In the event that they don't, in addition to the tier effects, augmented Lyrin have impressive claws, three tails, and illusory fur, giving them Clawed+, Hidden and an extended lifespan (700+ years).

Diminishing
As well as the Tier effects, diminished Lyrin will lose their natural proficiency for shift assisted leaping and their darkvision. They will appear slightly roughed up, with un-tameable fur and a natural tendency to become heavily isolated and distrustful, diminishing further more often than not.